The latest tweets from @VehicleSim.
Mar 1st, 2020
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- _
- __ ___ __ __ _ _ __ _ ___ _| |__ ___ _ __ ___
- / / '__| / _` | '_ | | | / / / '_ / _ '__/ _
- V /| | | (_| | | | | |_| | V V /| | | | __/ | | __/
- _/ |_| __,_|_| |_|__, | _/_/ |_| |_|___|_| ___|
- |___/
- _ _ _
- | |__ _ _ ___| | _____ __| |
- | |_) | |_| | __ < __/ (_| |
- __/ |
- options.headhat ='MediHood'-- name of the accessory which you are using as a head
- options.headscale =3-- how big you are in vr, 1 is default, 3 is recommended for max comfort in vr
- options.forcebubblechat =true-- decide if to force bubblechat so you can see peoples messages
- options.righthandhat ='Pal Hair'
- options.lefthandrotoffset = Vector3.new(0,0,0)
- --
- local plr = game:GetService('Players').LocalPlayer
- local backpack = plr.Backpack
- local VR = game:GetService('VRService')
- game:GetService('StarterGui'):SetCore('VRLaserPointerMode',0)
- game:GetService('StarterGui'):SetCore('VREnableControllerModels',false)
- local handL
- local head
- --local copy = game:GetObjects('rbxassetid://4469710589')[1]
- --local copy = game:GetService('InsertService'):LoadAsset(4469710589):GetChildren()[1]
- --local copy = game.ReplicatedStorage.Dummy:Clone()
- localfunction loadhat(hat)
- local handle = hat.Handle
- handle:FindFirstChildOfClass('Weld'):Destroy()
- handle.CanCollide =true
- tool.Parent = backpack
- end
- for i,v inpairs(char.Humanoid:GetAccessories())do
- --local tool = Instance.new('Tool')
- local handle = v.Handle
- if v.Name options.righthandhat andnot handR then
- handle:FindFirstChildOfClass('SpecialMesh'):Destroy()
- elseif v.Name options.lefthandhat andnot handL then
- handle:FindFirstChildOfClass('SpecialMesh'):Destroy()
- elseif v.Name options.headhat andnot head then
- head = loadhat(v)
- end
- local an = Instance.new('Animation',workspace)
- char.Humanoid:LoadAnimation(an):Play()
- ]]
- char.Humanoid.AnimationPlayed:connect(function(anim)
- end)
- for i,v inpairs(char.Humanoid:GetPlayingAnimationTracks())do
- end
- local torso = char:FindFirstChild('Torso')or char:FindFirstChild('UpperTorso')
- char.HumanoidRootPart.Anchored =true
- --[[
- local armcframe = char['Right Arm'].CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- local cf = armcframe:toObjectSpace(pos):inverse()
- tool.Grip = cf
- end
- copy.Parent = workspace
- copy.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
- cam.CameraSubject = copy.Humanoid
- copy.Humanoid.CameraOffset = Vector3.new(0, 5.4, 0)
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position)
- input.UserCFrameChanged:connect(function(part,move)
- --move(head,cam.CFrame*move)
- local rArm = char:FindFirstChild('Right Arm')or char:FindFirstChild('RightLowerArm')
- local armcframe = rArm.CFrame * CFrame.new(0,-1,0,1,0,0,0,0,1,0,-1,0)
- local cf = armcframe:toObjectSpace(cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move)):inverse()
- head.Grip = cf
- elseif part Enum.UserCFrame.LeftHand then
- local rArm = char:FindFirstChild('Right Arm')or char:FindFirstChild('RightLowerArm')
- local armcframe = rArm.CFrame * CFrame.new(0,-1,0,1,0,0,0,0,1,0,-1,0)
- local cf = armcframe:toObjectSpace(cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))):inverse()
- handL.Grip = cf
- elseif part Enum.UserCFrame.RightHand then
- local rArm = char:FindFirstChild('Right Arm')or char:FindFirstChild('RightLowerArm')
- local armcframe = rArm.CFrame * CFrame.new(0,-1,0,1,0,0,0,0,1,0,-1,0)
- local cf = armcframe:toObjectSpace(cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))):inverse()
- handR.Grip = cf
- end
- if key.KeyCode Enum.KeyCode.ButtonR1 then
- R1down =true
- R1down =false
- end
- if key.KeyCode Enum.KeyCode.ButtonR1 then
- end
- if key.KeyCode Enum.KeyCode.ButtonR1 then
- end
- game:GetService('RunService').RenderStepped:connect(function()
- cam.CFrame = cam.CFrame:Lerp(cam.CoordinateFrame +(handR.Handle.CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-math.rad(options.righthandrotoffset.Y),math.rad(180-options.righthandrotoffset.X))).LookVector * cam.HeadScale/2,0.5)
- end)
- --[[
- game:GetService('RunService').RenderStepped:connect(function(step)
- copy.Humanoid:MoveTo(copy.HumanoidRootPart.Position + char.Humanoid.MoveDirection * 6)
- ]]
- localfunction bubble(plr,msg)
- game:GetService('Chat'):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
- game.Players.PlayerAdded:connect(function(plr)
- game:GetService('Chat'):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
- end)
- for i,v inpairs(game.Players:GetPlayers())do
- game:GetService('Chat'):Chat(v.Character.Head,msg,Enum.ChatColor.White)
- end
RAW Paste Data
Rv Simulator Roblox
Nov 22nd, 2019
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Fishing Simulator Roblox Codes
- spawn(function()
- local hum = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i,v in pairs(workspace.Pickups.Coin:GetChildren()) do
- end
- end)
- -SCRIPT 2:
- while wait(1) do
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(125.171349, 98.0897598, 63.5597572))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(208.500717, 72.8636398, 292.644043))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(367.695251, 2.91367388, 109.882156))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(171.146729, 60.6136589, -155.364471))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(617.283386, 40.2196236, -309.438934))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-172.426407, 37.1636658, 43.915451))
- end