Aug 25th, 2019
Apr 26, 2020 - This guide contains info on how to play the game, redeem working codes and other useful info. Also here you can find here all the valid Dancing Simulator (Roblox game by Simulator Studios) codes in one updated list. ROBLOX SIMULATOR! Subscribe Today! Get an ItsFunneh pillow today! Funneh is bored again and she's playing a. The game on ROBLOX that has ruined ROBLOX and the future of kids who play it. Meepcity is rate #1 in my opinion for the worst games on the site that is supposed to be OD'er free and family friendly. The gestures there are commonly used for OD'ing and etc.
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Roblox Simulator Games
- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('this is gonna be so funny lmao')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(...)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- wait(3)
- local h = Instance.new('Message')
- h.Text = 'Found error in ROBLOX Client retrying in 5'
- h.Text = 'LOADING ROBLOX CLIENT 1%.'
- h.Text = 'LOADING ROBLOX CLIENT 10%.'
- h.Text = 'LOADING ROBLOX CLIENT 20%.'
- h.Text = 'LOADING ROBLOX CLIENT 30%.'
- h.Text = 'LOADING ROBLOX CLIENT 40%.'
- h.Text = 'LOADING ROBLOX CLIENT 50%.'
- h.Text = 'LOADING ROBLOX CLIENT 60%.'
- h.Text = 'LOADING ROBLOX CLIENT 70%.'
- h.Text = 'LOADING ROBLOX CLIENT 80%.'
- h.Text = 'LOADING ROBLOX CLIENT 90%.'
- h.Text = 'LOADING ROBLOX CLIENT 100%.'
- h.Text = 'Roblox Client Is Loaded! Keep playing.'
- wait(3)
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