Springlocks is a Red attack exclusively used by Springtrap and Spring Bonnie. This attack is an reference to the springlock mechanism that are inside of Springtrap and Spring Bonnie's suits, which was first mentioned and seen in FNaF 3. Springlocks is an attack in FNaF World. It is fittingly used by Springtrap and Spring Bonnie. It deals 1000 damage and will hurt enemies that are nearby the.
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
FNAF World |
---|
Developer: Scott Cawthon This game has unused enemies. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
FNAF World is a cute RPG spinoff of the original horror series. This time instead of fending off killer Animatronics, you play as them in a bright and colorful world! (Though they are still very murderous and should not be trusted! Or, perhaps there's something out there that is pulling the strings...)
The game used to be available for purchase on Steam like the other entries, but it was later re-released as freeware on GameJolt after the creator stated he released it too early and wasn't satisfied with the reception it got despite the positive ratings. Regardless of the issues at launch and the strange shift in tone, it's still a very fun game in its own right.
- 2Unused Graphics
- 7Revisional Differences
Sub-Page
Version differences All the changes from the Steam version of the game to the Freeware version. |
Unused Graphics
Demo Leftovers
Like with the other games, there are unused graphics that are only seen in the demo. It's a little strange that the demo of the game is still available despite the full game being released as freeware after the disastrous Steam launch.
Text Graphics
An older version text still exists in recent updates.
This graphic was present in older versions of FNaF World, but since Update 2 introduced more characters and took up the entire screen, it was taken out.
This text is a reference to one of the hidden minigames in FNaF 3. It was seen out of frame in the 'Drowning' ending.
Brow Boy
An unused version of Brow Boy can be found in the game's files. Apparently, Brow Boy was originally going to be a regular enemy, just like Ball Boy.
Unused Stars
Three strange looking stars that has been present ever since the original game, though these do look the same. Each of them become visible upon getting the 3 endings, Normal mode, Hard mode and the Chipper's Revenge ending, but they are offscreen, thus never have been seen.
Opened Box
A strange opened box from Five Nights at Freddy's 4 is seen out of frame in the subtunnel sections. There's no actual coding for the object, so it may have been thrown in as an Easter Egg for decompilers. Scott stated the box contains 'the pieces put together' and it was supposed to be opened in the Halloween Update, but no one figured out the story to the fourth game before that happened, so he put that 'some things are best left forgotten, forever'.
Turtle
A turtle that was recycled from Slumberfish, another game by Scott Cawthon. It was meant to be used in the fishing minigame, but it never appeared.
Cupcake
Used |
---|
An alternate version of the Cupcakes in the game. The one used in the game is bigger, has different lighting, and it moves to the left and right, rather than up and down. This animation is grouped with the Cupcake object in the game, and it is programmed to stop the animation after it bobs down once.
Unused Attack
An unused attack called Toxic Song that has no coding for it is also in the game's files.
Unused Status
Fnaf World Sprites For Mv
These are meant to be played when your foes get inflicted with the poison status, but was never used, probably because in the final game the enemies are individually poisoned, and are not all affected at once unlike all the other stat decreasers.
Unused Chip
An unused chip called Haunting is also present in the game's files, which summons Ghost Freddy to freeze a foe. This chip cannot be hacked into the game as it was never coded in to begin with, only this graphic when you find it exists.
Cut-off Track
This victory theme plays for about 40 seconds after winning a fight, but it normally plays for about ten seconds before the game boots you back to the overworld. The longest that you can hear the track play is when you beat Security on Hard Mode which had the most experience and payout, but you still don’t hear the last half of it unless you utilize a glitch. If you manage to run at the same time as winning a fight, you can hear the full song until the music changes.
Unused Sounds
In Update 2, the game introduces voice acting. This quote said by JJ (in which she swears!) in Foxy Fighters was never used in the game. This could have played after Nightmare Chica’s plane gets shot down, but only Toy Chica responds to it in the final.
'Now I’m going to kick your ass! Wait what? I- I can’t say that in the game…'
Unused Text
In all the endings, this text is hidden in the code. This could explain the cold, unfulfilling and somewhat strange endings in the game.
In all the endings, this bold text is present offscreen. This suggests that the game would once reveal which ending is which.
This dialogue is the last thing Fredbear says in the first time he tells the player to find the clock, however due to an error in the programming, the game instead automatically brings the player to the loading screen when it appears since it is the last string of text instead of adding an additional null string, making it unseen altogether.
Obscured Graphics
This graphic is seen when you get a game over and it flickers rapidly, but it's very subtle and easy to miss. Upon closer inspection in the animation, there's a texture of a partly obscured sillouette of the text. This is what that texture looks like.
Revisional Differences
v2.021
Adds a warning for flashing and disorienting effects when the game starts up, as well as attack descriptions during battle.
v2.022
Adds a map feature accessible by holding down the TAB key. Even with Update 1 revamping the graphics, the map retained the original 8-bit look from the early versions.
v2.023
Unknown fixes.
v2.024
Adds Chip descriptions on the menu and Byte descriptions in Lolbit’s shop.
v1.10 (Update 1)
Replaces the 8-bit overworld with 3D graphics (excluding the Glitch Worlds and Clock minigames). The party creation screen is redone so you can see the characters' stats by hovering over them. In addition, the customization is tweaked so you can rearrange your party by just selecting the desired character, instead of clicking the marker on the left side of the screen and selecting any character. The update also introduces a strange character dubbed 'Desk Man'. After this update, the game became freeware, as Scott admitted he rushed it (hence the slew of really quick updates) and offered refunds to everyone who bought the original on Steam as an apology.
v1.24 (Update 2)
Adds post-game content that can be unlocked by entering one of the houses in Fazbear Hills after beating the game just once regardless of which ending. It adds two new areas, some minigames, voice acting, and new characters. It introduced some minor changes and fixes, such as Nightmare Fredbear having Freddles as its attack instead of Bad Pizza, RXQFSFASXC's name is corrected in the party creation screen, added the ability to be able to walk diagonally on the overworld and oddly increases the time for DeeDee to reappear after catching something in the fishing minigame. Later revisions fixed the ability to unlock Animdude and Mr. Chipper through their respective boss fights instead of unlocking them through the new minigames, fixed a glitch for the Fan disappearing despite getting all 40 characters in the original and removed the curse word from the final boss of the update after defeating it (which was recycled from the Chica's Magic Rainbow minigame). Desk Man's dialogue is now completely changed and adds a new ending.
The Five Nights at Freddy's series | |
---|---|
Windows | Five Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • FNAF World • Five Nights at Freddy's: Sister Location • Freddy Fazbear's Pizzeria Simulator • Ultimate Custom Night • Five Nights at Freddy's VR: Help Wanted |
PlayStation 4, Nintendo Switch | Five Nights at Freddy's VR: Help Wanted |
FNaF World | |
---|---|
Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon |
Composer(s) | Leon Riskin |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows, Android |
Release | Microsoft Windows
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
FNaF World is an indierole-playingvideo game created by Scott Cawthon. It is the first official spin-off to the Five Nights at Freddy's series. The game was released for Microsoft Windows on January 21, 2016 and Android on January 12, 2017, but came with unfinished gameplay and a large amount of bugs, leading to bad reception and ultimately the decision for the game's removal from digital storefronts. On February 8, 2016, the game was updated, and re-released as freeware on Game Jolt free of charge.
Gameplay[edit]
The player has two modes to play in: Adventure and Fixed Party. The game also has two difficulty levels to choose from, Normal and Hard. The player starts by choosing two parties consisting of four characters each. The starter characters, the original and toy versions of the first main games characters, can all be swapped in and out of the party. As the player continues, they collect more characters to place in their party, with there being 40 characters available in total from across the first four games. Along the way, a character known as Fredbear will give the player tips on what to do next. These tips frequently break the fourth wall due to Fredbear's seeming awareness of the situation he is placed in.
The gameplay consists of exploring through the game world and accessing new areas.[1] Once new areas are revealed and a special button is pressed in them, the player can use 'jumping' to teleport between each area through an overworld map. Initially, the world was depicted in a 2D 8-bit style, but as of Version 1.2 released in May 2016, the world has been redesigned into that of a fully animated 3D style (it is technically 2D art). Many enemy characters can be found throughout the game, each exclusive to their own area, which can be battled with. Upon defeating an enemy, the player will gain experience points and 'Faz Tokens', which are used to buy upgrades such as chips and bytes to aid the player during the game.
Meanwhile, the battles against enemies, which are completely random (with the exception of boss battles), are conducted in a separate 3D styled (again still technically 2d) playing field. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Each character has a HP meter located at the top right corner; by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. Once a turn is used, the player has to wait for some time until the next turn begins. The player can also swap the current party with the reserve at any time. After each battle, all characters, including the knocked out ones, are restored to full health.
The GameJolt version changed the world graphics from 2D to 3D. As of Version 1.2, the player is able to travel to a new land, to play the minigames of characters whose codes are being recycled for other games to unlock new characters after the player completes the sets of minigames in a range of modes. These include 'Foxy Fighters', 'Chica's Magic Rainbow', 'Foxy.EXE' and 'FNAF 57: Freddy in Space'.
Setting[edit]
FNaF World takes place in a world inhabited by enemies and various characters from the Five Nights at Freddy's series, who live in different biomes, that include a snowy plain, deep forests, a graveyard, lake, carnival, and caves. There also exists an inner dimension known as the 'Flipside', the world's game code, in which there are several glitches that enable travel to otherwise unreachable places.[1] The Flipside has four layers in total, although going beyond the third level is a point of no return, leading to an area with a character named Old Man Consequences. Update 2 added the Halloween Update area, from which various minigames can be accessed along with the final area: a toxic maze where the final boss of Update 2 is located.
Development[edit]
FNaF World was first announced on September 15, 2015, in a Steam post by Cawthon.[2] Later, a trailer was uploaded to YouTube, depicting the characters of the four previous games as cute.[3] The announcement was considered to be a hoax due to similar PR actions taken by Cawthon, however, it was not disproven until its release. Cawthon noted that the game is a spin-off, considering the main arc of Five Nights at Freddy's completed with the fourth game. Though originally planned for release on February 2, 2016, Cawthon rescheduled the release to January 22, 2016, but eventually launched yet another day earlier, on January 21, 2016, respectively, releasing it digitally through Steam.[4]
Upon release, community and critics criticized the game for missing key features, being unstable and generally unfinished, which Cawthon later apologized for, stating that '[he] got too eager to show the things that were finished, that [he] neglected to pay attention to the things that weren't.'[5] He agreed with the community that he had rushed the release, and that the game's rough state was unacceptable.[6] Cawthon stated that he would be working hard to get the game in order, but this eventually led to Cawthon temporarily taking the game off Steam, offering refunds to everyone who bought it.[7] It was later announced that, once the game would be patched further, it would be released for free, first to Game Jolt, and stay free from that point on.[8]
— Scott Cawthon on Steam, regarding the discontinuation of FNaF World [9]
On February 8, 2016, an updated version was released to GameJolt as freeware, also featuring a new overworld and other new features.[10]
On May 13, 2016, a second update to FNaF World was released, featuring new characters and a new map, as well as voice acting.[11][12][13]
On January 12, 2017, FNaF World was released on Android, but was removed the next day. On January 31, 2017, Cawthon dispelled any rumors of the highly speculated 'Update 3', saying that no further updates will be made to the game. He expressed his dissatisfaction of the game, stating that most mistakes in development were made 'very early', and that attempting to better the game would 'be remaking the game from scratch'. He later removed the game from Steam.[14]
Reception[edit]
FNaF World received generally mixed reception among critics and community, with many YouTube gamers responsible for launching the franchise to its high popularity, such as Markiplier, opting not to play it, most likely changing how critics responded to the spin-off.[15] However, Angelo M. D'Argenio from The Escapist gave the game a decent review, stating that 'Five Nights at Freddy's World is a retro parody JRPG that feels incomplete now, but is steadily getting better as patches come out', giving FNaF World a score of 3/5. This, however, doesn't make it as popular as FNAF's other games.[16] The Gaming Ground also gave a satisfactory review, giving the game a 3.5/5.[17]
References[edit]
- ^ ab'Five Nights At Freddy's World Complete Gameplay Walkthrough'. One Angry Gamer. January 23, 2016. Retrieved May 10, 2017.
- ^'Steam Community :: Group Announcements :: Five Nights at Freddy's 4'. steamcommunity.com. September 15, 2015. Retrieved March 19, 2017.
- ^Klepek, Patrick (September 16, 2015). 'Five Nights At Freddy's Creator Is Making An RPG'. Kotaku. Gawker Media. Retrieved September 16, 2015.
- ^Prescott, Shaun (January 21, 2016). 'Five Nights At Freddy's World has released early'. PC Gamer. Future US. Retrieved January 22, 2016.
- ^Chalk, Andy (January 22, 2016). 'Five Nights at Freddy's creator apologizes for ugly FNAF World launch'. PC Gamer. Future US. Retrieved January 23, 2016.
- ^Frank, Allegra (January 22, 2016). 'Five Nights at Freddy's World launched 'too early,' missing key features'. Polygon. Vox Media. Retrieved January 25, 2016.
- ^Rowen, Nic (January 25, 2016). 'FNaF World pulled from Steam, refunds being made available for all'. Destructoid. ModernMethod. Retrieved January 25, 2016.
- ^Pereira, Christ (January 27, 2016). 'Five Nights at Freddy's RPG Pulled From Sale, Will Be Free Upon Return'. GameSpot. CBS Interactive. Retrieved January 27, 2016.
- ^The quoted post has been deleted by Scott Cawthon
- ^O'Connor, Alice (February 12, 2016). 'Five Nights At Freddy's World Re-Released For Free'. Rock, Paper, Shotgun. Retrieved February 12, 2016.
- ^Groux, Christopher (March 30, 2016). ''FNaF World' Update 2: New Teaser Shows Planes, 'Five Nights At Freddy's' Character Sprites'. Design & Trend. IBT Media. Archived from the original on May 20, 2016. Retrieved May 22, 2016.
- ^Groux, Christopher (May 4, 2016). ''FNaF World' Update 2 Release Date And New Character Revealed By 'Five Nights At Freddy's' Dev'. Design & Trend. IBT Media. Archived from the original on May 17, 2016. Retrieved May 22, 2016.
- ^Groux, Christopher (May 13, 2016). ''FNaF World' Update 2 Released: The Free 'Five Nights At Freddy's' RPG Gets More Characters!'. Design & Trend. IBT Media. Archived from the original on January 13, 2017. Retrieved May 22, 2016.
- ^'Game over: Saying goodbye to FNAF World'. Nerdvana. January 31, 2017. Retrieved March 25, 2017.
- ^Hernandez, Patricia (January 26, 2016). 'Five Nights At Freddy's RPG Pulled Off Steam Due To Bad Reviews'. Kotaku Australia. Allure Media. Retrieved February 8, 2016.
- ^D'Argenio, Angelo M. (January 25, 2016). 'Five Nights at Freddy's World - Broken Animatronic Mascots'. The Escapist. Defy Media. Retrieved January 25, 2016.
- ^thegg.net, The Gaming Ground (February 20, 2016). 'FNaF World PC review'. (TGG). Retrieved April 18, 2017.
External links[edit]
Fnaf Sprites Download
Wikiquote has quotations related to: FNaF World |