Apr 1st, 2020
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- --Services
- local RunService = game:GetService('RunService')
- local TweenService = game:GetService('TweenService')
- --Player
- repeat wait()until Player.Character
- repeat wait()until Player.Character.HumanoidRootPart
- local HumanoidRootPart = Character.HumanoidRootPart
- local CamScript = Player.PlayerScripts.CameraScript
- Humanoid.AutoRotate =false
- --Mouse
- local Popper =true-- Sets whether Popper Cam behaviour is enabled
- local DeltaY =0
- local AngleV =0
- local SensitivityY =120-- Determines how large a change in vertical angle is through a mouse rotation
- local SensitivityX =120-- Determines how large a change in the horizontal angle is through a mouse rotation
- local A =false
- local D =false
- local Offset = CFrame.new(2,3,15)-- Determines the CFrame by which the camera is pushed from the CFrame of the HumanoidRootPart
- local MaxY =5*math.pi/12-- Determines maximum vertical angle
- local MinY =-5*math.pi/12-- Determines minimum vertical angle
- {true,false,false,false,0,0},
- {false,true,false,false,math.pi/2},
- {false,false,true,false,math.pi},
- {false,false,false,true,3*math.pi/2},
- }
- --Camera
- Cam.CameraType = Enum.CameraType.Scriptable
- local FakeCam = Cam:Clone()
- --Functions
- AngleH = AngleH - DeltaX/SensitivityX
- AngleV =math.clamp(AngleV - DeltaY/SensitivityY, MinY, MaxY)
- local FinalCFrame = CFrame.new(HumanoidRootPart.Position)* CFrame.Angles(0, AngleH,0)* CFrame.Angles(AngleV,0,0)* Offset
- if(Popper true)then
- local Direction =(FinalCFrame.p - Character.Head.Position).Unit *((Offset.p).Magnitude)
- local CheckRay = Ray.new(Character.Head.Position, Direction)
- local Part, Position = game.Workspace:FindPartOnRay(CheckRay, Character,false,true)
- local Distance = Cam:GetLargestCutoffDistance({Character})
- Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,0,-Distance)
- end
- if(W true)or(A true)or(S true)or(D true)then
- if(Val[1] W)and(Val[2] A)and(Val[3] S)and(Val[4] D)then
- local DirectionVector = Cam.CoordinateFrame.lookVector
- local TargetCFrame = CFrame.new(HumanoidRootPart.Position, HumanoidRootPart.Position + Vector3.new(DirectionVector.X,0, DirectionVector.Z))
- HumanoidRootPart.CFrame = HumanoidRootPart.CFrame:lerp(TargetCFrame * CFrame.Angles(0, Val[5],0),0.25)
- end
- end)
- UIS.InputChanged:Connect(function(Input, Bool)
- if(Input.UserInputType Enum.UserInputType.MouseMovement)then
- DeltaX = Input.Delta.X
- if(DeltaY ~= Input.Delta.Y)then
- end
- end
- if(Bool false)then
- W =true
- A =true
- S =true
- D =true
- end
- if(Bool false)then
- W =false
- A =false
- S =false
- D =false
- end
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